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Dice - The Ultimate Educational, Portable
Entertainment For Kids


By Lindsay Small

     How do you keep the kids amused for the long summer holidays? What do you do when the inevitable rainy day blues strike and everyone gets fractious and argumentative? And how do you cope when you are forced to play the waiting game … in doctors' surgeries, airports, or even long car journeys?

Get the dice out! Dice games are the ultimate in quick and easy entertainment, with the added advantages of being cheap, portable and educational too! You can start playing dice with children as young as 2 ½, as long as you are sure that they are past the stage of putting things into their mouths. And you will find that all ages up to grandparents are happy to join in.

I offer below three particularly quick and easy games, all of which can be played with children from about the age of 4 up. All you need are pencil and paper and dice - a maximum of 7, which you can probably find in existing game boxes around the house.

Beat That!
You will need between two to seven dice, depending on the age of the players. Roll the dice and put them in order to make the highest number possible. If you roll a 4 and a 6, for example, your best answer would be 64. Using three dice, a roll of 3, 5 and 2 should give you 532, and so on. Write down your answer, pass the dice, and challenge the next player to "Beat That!" Play in rounds and assign a winner to each round. For a change, try making the smallest number possible! This is a great game for reinforcing the concept of place value.

Run for it!
You will need six dice for this game. Roll the dice and look for runs (sequences) starting with 1 (so 1, 1-2, 1-2-3 and so on). Each die that is part of a run scores five points. There can be more than one run in each roll. For example, say you rolled the following combination: 1, 1, 2, 3, 5 and 5. You would score 5 points for the first 1. You would then score 15 points for the sequence of 1, 2 and 3, for a total of 20 points for that roll. The first player to reach 100 points is the winner.

Going to Boston
Use three dice. Roll all three and keep the highest. Roll the remaining dice and again set aside the highest. Roll the last die, and add up your total. Write down your score. Play a number of rounds and then either total your points to find the winner, or simply count how many rounds were won by each player.

About the Author: Lindsay Small is the author of Dice Games for Little Kids and Dice Games for Big Kids, available at http://www.ActivityVillage.co.uk/dice_games.htm. She is also the creator and editor of Activity Village - providing the ultimate one-stop resource for parents and teachers looking to educate and entertain their kids.
Source: www.webmasterinfoandcontent.com

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How To Play Pool: Master Your Break Shot

By Fast Larry Guninger

     Q: A player writes:
Last night I broke 57 times. I had 7 chances to run out. just seven. Of those 7 opportunities there were 2 spreads that needed perfect cue ball placement, just too tough for me. perhaps Efren could have done it.

Once I ran out. once I got hosed when the '7' ball skidded on me and missed dropping. Three times I just messed up, although once the last 3 balls were in kinda difficult spots, somewhat close together. Seven (7) times out of 57 breaks.

I dunno, does that seem like a normal percentage? not in my mind it doesnt, oh well. I watched so many times balls roll into my way, or leave the cue ball in the middle and no shot. I was smiling, laughing, and happy all the way through it though! didnt throw or break anything either.

A: Fast Larry Responds.

The above was an internet question, but a good one. How do I know if my break is good or not, most frankly do not have a clue. Our guy is realizing his break is his problem. Most rarely ever figure that one out, so let’s give him a real big pat on the back.

Most APA 5’s do not become 6’s, or 6’s do not become 7’s because they have a poor break. That is the main thing holding most of you back. You just do not realize the break is the most important shot in pool.

You can’t run them if you break them bad and the balls do not spread. Most of the league breaks I see after the balls spread are so poor God could not run the table.

All the balls are down on one end and all clumped together. I spend a lot of time and space on this one because this skill is so important. With out mastering the break, you go no where.

Few know what a successful break is. You must accomplish 3 things:

(1) Make a ball and stay at the table. You can’t win sitting in the chair.

(2) Spread the balls well so no 2 balls are touching, move at least 7 balls up table past the side pockets at 8 ball.

(3) Get a shot so your run can begin. At 9 ball you must control the cue ball and one ball together putting the both up table.

If you do not do these three things your break failed. It does you no good if you break and spread them perfectly.
If you fail and do not make a ball. If you are playing a strong 6 or 7, you just lost because he ran out on you.

If you do not make a good table spread even if you make a couple of balls you cannot run out if the table is a mess.
You lose control of the match as your opponent now has equal opportunity to beat you.

You need to go into each play session and record your break stats. How many times a night did you break, now many times did you perform all 3 perfectly, produce the run out table, how many times did you actually run out. 2 out of the 3 is no good, you must learn to do all 3.

You need to chart these 3 stats so you can see if your break is improving and if your run outs are getting better as well. How many of you are doing that now, actually have a gauge, how you are you doing, going up, going down or stuck in place.

The facts are the vast majority of you are flat stuck in place in the mud where you are now. Don’t shoot your messenger, I am telling it like it is here not trying to make you mad, the truth does sting, but I am trying to help you get out of the mud and get this game of yours moving forward.

For the vast majority of you reading this message you must study your break and realize what I just told you, pal, and your break probably is terrible and you don’t know it. Now accept that. Now do something about it. If you are like most you are only trying to hit the rack as hard as possible and if you do that you think you are doing the right thing. Wrong. This is totally wrong.

Run outs are a different subject so I will not go into that here. Your stats are higher when you lay out a run out table in hew haw practice because no pressure or heat is on you. Under the gun for money or in league competition those run out stats will be less of course.

Part of your problem is you putting heat on your self. You guys are breaking so bad and producing so few run out tables during a night what happens when you actually pull one you panic and choke and screw it up. You feel you have to run out, you must. You are putting too much pressure on your self. Just go into that easy table with no expectations and have fun.

Stats on 9 ball tell us the pros will get out from a run out 9 ball table 86% of the time. Your stats will be far below this but you want to see them climb. If they don’t then you need a lesson with me or somebody like me.

About the Author: "Fast Larry" makes it easy for you to learn how to play pool using almost-controversial methods. To get the complete version of this article, go to http://poolplayingtips.com/ and sign up for the Pool Playing Tips newsletter now.
Source: www.webmasterinfoandcontent.com

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